Westfalian Knight

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The institutions of knighthood is so widespread in Westfal that it is not at all uncommon to find a noble who has been knighted ignominiously, without any regard for their actual prowess or martial ability but only on account of their connections. This page is not in reference to those kind sof knights, but the true knight who is the backbone of any Westfalian army.

Squires

Westfalian squires are generally young men in their late teens or early twenties who have not yet finished their training.

Attributes

Squires have a Prowess of 3, Erudition of 0, and Cleverness of 2.

Traits

Squires will have one of these traits.

Name Description
Martial Novice This character is well trained in the use of a mundane weapon. They gain a bonus of 1 to their Prowess when wielding a weapon within that category in combat.
Armored Fighter This character has specialized in fighting with armor. When fighting in armor, their effective Prowess increases by one. When fighting without any armor, their effective Prowess reduces by two.

Knights

Also called lancers if they have not been formally knighted. A Westfalian lancer does not have as much prestige as a true knight, but their skills are generally interchangeable.

Attributes

Knights have a Prowess of 3, Erudition of 0, and Cleverness of 2.

Traits

Knights will have two of these traits. For an especially formidable or seasoned knight, consider giving them three or four traits instead.

Name Description
Martial Master This character is well trained in the use of a mundane weapon. They gain a bonus of 2 to their Prowess when wielding a weapon within that category in combat.
Armored Fighter This character has specialized in fighting with armor. When fighting in armor, their effective Prowess increases by one. When fighting without any armor, their effective Prowess reduces by two.
Ironclad This character gains a bonus equal to half their armor's rating on attacks.
Lancer This character is adept at fighting on horseback. They gain a bonus of 2 to their Prowess after charging with a horse, or 1 when fighting normally.
Officer This character can take the Command action in combat to order his fellow allies. Allies who obey the order gain a bonus to their actions equal to half this character's combined Erudition and Cleverness.
Viele Fencing This character is versed in the Viele fencing technique. It is intended for greatswords. In combat, they may take the Viele action. From then until their subsequent turn, anyone who walks into their melee range is struck by their sword until they are successfully parried. When using this technique with a greatsword, the wielder cannot be parried.
Adelite This character is versed in the highly ritualized, formal style of dueling practiced in Westfal. When fighting alone against another lone opponent, their Prowess increases by four.