Markets
Civilization thrives on trade.
Nostrum coinage is accepted legal tender across the world, and so prices are listed in pence.
Markets
Every major city has its own market, which are variants of this one. They might have equipment not otherwise for sale, or just some things are more expensive than others.
Luten-Augusburg
Luten-Augusburg has two major guilds that control everything made in the city: the Blacksmiths' Guild, and the Tailors' Guild. If your character is on the wrong side of one of these guilds, then it costs twice as much to buy their goods in the city.
Luten-Augusburg, like Redwine, sells armor made out of treated wood. Treated wood is as inflexible as iron, but under sufficient force still shatters like wood.
Services
- Luten-Augusburg is overflowing with people of a violent nature. It's 20% cheaper to hire a mercenary.
- Luten-Augusburg has two hospitals and is one of the headquarters for the Church of Serene. It's 40% cheaper to purchase medical services.
White Harbor
The capital of Westfal, it is a large city on the cost of the channel separating Nostrum and Westfal.
Gear
- Crossbows are 20% cheaper in White Harbor.
- Iron and steel products are 10% cheaper in White Harbor.
Illicit Goods
- Soldier's Chocolate is 50% cheaper in White Harbor.
Equipment
Equipment is what a character can carry on their person. Swords, tools, poisons, whatever: if it can be stored in a backpack or fit in a hand, it's equipment.
Crafting
You can make your own gear, if you have the knowledge and means. This knowledge is typically represented as a trait.
If you choose to craft your gear, it's half the price it would have cost to buy it from an NPC.
Encumbrance
Equipment can be heavy, especially if you're carrying too much of it. There isn't a formal system for tracking it, there's too much of that already: just remember not to bring an obscene amount of stuff with you everywhere. And if you're chasing someone down who isn't wearing a thing while you're wearing a suit of plate armor, they're getting away.
Material
Iron is rarer in this world than it is in ours. As such, quality iron or steel equipment is highly prized, while most commonplace gear is made out of bronze or other iron alternatives.
Some equipment simply cannot be made out of lesser materials well, and so an honest blacksmith won't make them out of the lesser material. This is factored into the price of some of the more advanced equipment.
Repairs
Equipment can be damaged. Damaged equipment offers no bonuses of any kind and cannot be sold, until it is repaired. Repairing equipment costs half as much as buying it upfront cost.
Selling Equipment
Equipment sells for half the cost it was to buy it.
Untracked Gear
This equipment doesn't have a listed cost, because it's so trivial that it does not warrant keeping track of. You can decide to have it or not, at your leisure.
Untracked gear is generally made of wood, copper, or iron that is so shoddy it barely classes as such.
| Name | Description |
|---|---|
| Dagger | Whether a dinner knife or a long knife, it can be used as a tool or weapon, providing no bonus in either case. |
| Rock | A stone. It doesn't provide any kind of a bonus. |
| Plainclothes | Whatever the character may choose to wear. |
| Backpack | Backpacks, satchels, bandoliers, these are also not tracked even though they are equipment. |
| Stick | A stick, whether blunt or sharp, long or short. If it's a really good stick (like a quarterstaff), it provides a bonus of 1 to Prowess. |
| Medical Supplies | Bandages, ointments, stitches, gauze. One unit of medical supplies is used to heal one wound. |