Beastmen

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Revision as of 20:38, 13 November 2024 by Pompey (talk | contribs) (Created page with "Beastmen are one of the few lineages of man who were not deliberately made by the hand of the Hours. To some, this would mark them as Shylings, aberrant monsters who are a danger to all other living things. Beastmen were created in the long ago by the magic of grafting. Grafting is the art of taking a piece from another person, animal, or organic creature and then grafting that piece onto one's own body. This can be a lifesaving magic: taking the heart of a pinkskin and...")
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Beastmen are one of the few lineages of man who were not deliberately made by the hand of the Hours. To some, this would mark them as Shylings, aberrant monsters who are a danger to all other living things. Beastmen were created in the long ago by the magic of grafting.

Grafting is the art of taking a piece from another person, animal, or organic creature and then grafting that piece onto one's own body. This can be a lifesaving magic: taking the heart of a pinkskin and infusing it into someone whose heart can no longer beat on its own. It can also be a magic of horror: carefully removing the limbs of a hapless victim, and keeping them for one's own purposes.

For the beastmen, whether they still practice it or not, they have an altogether different relationship with grafting. Their ancestors, whether that be their parents' generation or earlier, overused the magic of grafting. Taking the forms of various animals and either staying with just one or blending them together, they affected themselves so much that they became more alike those beasts in appearance than whatever lineage they had been before.

Appearance

Their appearance varies wildly. Some resemble the animals they imitate so closely that, were it not for their sentience, they would be indistinguishable. Others just have cat ears, or something else that could be easily hidden to conceal their lienage. In general, most are somewhere on this spectrum.

Traits

Beastmen are unlike all other races, in that they have some extreme variance in the number and quality of traits they posess. A beastman character will have either one, two, or four traits. - If they posess just one trait, the beastman has the advantage of being not so obviously different from most humans that they can conceal their lineage. - With two traits, their appearance is so dramatically changed no one could mistake them for anything but a beastman. - If a beastman wants three traits, they must also choose a fourth negative trait listed below.

These are the positive traits available to beastmen. They're numbered, in case someone wants to roll on the table.

Number Name Description
1 Nightvision This character's eyes reflect light like a cat's. As long as there is a trace amount of light, they're able to see in darkness.
2 Sprinter This character is adept at running in short sprints. Over a short distance, they can outpace anyone without this trait. However, they aren't made to spring for long. Their Prowess is reduced by 2 after invoking this trait until they have a chance to rest.
3 Talons This character has sharp, menacing talons where their nails should be. These can be retracted. They function as a weapon, netting the character a 1d4.
4 Large Talons This character has sharp, menacing talons where their nails should be. These cannot be retracted. They function as a weapon, netting the character a 1d6.
5 Padded Feet This character has soft, padded feet. They make no noise while walking as long as they aren't wearing shoes.
6 Robust Digestion They are able to consume raw or undercooked food with minimal indigestion.


These are the negative traits available to beastmen. They're numbered, in case someone wants to roll on the table.

Number Name Description
1 Abnormal Body This character's body cannot fit normal armor or clothes, and must have custom articles made to wear.
2 Inhuman Hands This character's hands hands are not made for using tools. Anything they wish to hold in hand and use effectively has to be custom made for them.
3 Quadruped This character is not adept at walking in a bipedal fashion, and must incorporate all four limbs to move with speed, agility, or grace.