Markets
Civilization thrives on trade. One's local market is the leading determinator in the quality of one's life and so on. This page is a list of all the markets currently around in the world, and the price of goods in each. If an item isn't listed in a specific market, it's not available there (or it was forgotten, don't worry about asking to be sure).
As Nostrum is the trading language of the world, its coin is also almost universally accepted. As such, prices listed here are in pence.
Broken Equipment
How much damage a piece of equipment can take before it breaks varies depending on the quality of the materials. This is a rough guide. As an aside, typically something has to be explicitly targeted to be damaged, with the exception being armor, the whole point of which is keeping the wearer from being broken.
Fabric, copper, and wood can take one hit before being broken.
Treated wood, Bronze, and iron can take two hits before being broken.
Steel can take three hits before being broken.
Valleyman Steel can take four hits before being broken.
If armor is broken, the only thing that changes is that it does not protect against the next blow. Wood and treated wood objects are unique, in that they cannot be repaired and must be replaced if damaged.
Repairs
In general, if an object is broken it costs half its initial price to repair. If an already broken object is damaged again, it's entirely broken and will need to be totally replaced.
Equipment with a haft (i.e. polearms, long-handled tools, axes) cost only a standard 3 pence to repair assuming it is only the wood that has broken.
Luten-Augusburg
Luten-Augusburg is a major trading city on the Westfal-facing coast of Nostrum. Indeed, it is only a short ferry across, giving it ready access to those goods. Being located on Nostrum and its largest city, it of course enjoys easy access to all the bounty of Nostrum as well.
Within the city itself, it is dominated by two large guilds: the tailors, and the blacksmiths. Neither is limited solely to the professions thus described, but if anyone wants to work as a merchant in the city or own a business, they all but have to work with one or the other. This fierce competition between the two has led the market to be rather polarized between them: favor from one side means disfavor from the other, which can mean being barred from buying certain items altogether.
Materials in Luten-Augusburg
The listed prices assume copper for any metal equipment. If bronze or iron, double the listed price. For steel, triple it. Valleyman steel is not available in Luten-Augusburg.
Treated wood is a material unique to Nostrum, a well kept secret. It is wood that has been chemically treated to be as inflexible as iron, though under sufficient force it still shatters like wood. Once pressed into shape, it will retain that shape until broken.
Treated wood can only be made into armor. It only costs x1.5 the price of copper armor. The only masters who know how to make it are presently controlled by the tailors guild.
General Equipment
| Name | Guild | Price | Description |
|---|---|---|---|
| Rope | Tailors | 6 | A length of rope, around ten meters in length. An essential tool for many tasks. |
| Handaxe | Blacksmiths | 6 | A short handaxe. For anything pertraining to chopping wood, it provides a bonus of 1d6. When attacking with Prowess, it provides a bonux of 1d4. |
Weapons
| Name | Guild | Price | Description |
|---|---|---|---|
| Dagger | Blacksmiths | 6 | A small dagger, providing a bonus of 1d4 when attacking with Prowess. |
| Short Sword | Blacksmiths | 12 | A short sword, providing a bonus of 1d6 when attacking with Prowess. |
| Longsword | Blacksmiths | 24 | A sword made for use in both hands, providing a bonus of 1d8 when attacking with Prowess. |
| Greatsword | Blacksmiths | 60 | A sword made for use in both hands, distinguished by being too long to wear at the hip for most. Provides a bonus of 1d6 when attacking with Prowess. |
| Rock | Independent | Free | A stone. It is not able to pierce even the lightest armor, but provides a 1d2 bonus to Prowess when thrown. Range of 10 meters. |
| Blacksmiths | 6 | Able to pierce armor of a weaker material than its own material. Cannot otherwise damage armor. Bonus of 1d4 to Prowess when thrown. Range of 15 meters. | |
| Light Bow | Tailors | 12 | Only able to pierce fabric armor. Cannot otherwise damage armor. Bonus of 1d4 to Prowess when used to loose arrows. Range of 20 meters. |
| War Bow | Tailors | 16 | Able to pierce armor of a weaker material than its own arrows. Cannot otherwise damage armor. Bonus of 1d4 to Prowess when used to loose arrows. Range of 40 meters. |
| Longbow | Tailors | 20 | Requires the Strong trait to use. Able to pierce armor of a weaker material than its own arrows. Bonus of 1d4 to Prowess when used to loose arrows. Range of 60 meters. |
| Spear | Blacksmiths | 6 | A spear usable in one hand, providing a bonus of 1d8 when attacking with Prowess. Provides a bonus of 1d4-1 when thrown. Range of 10 meters. |
| Longspear | Blacksmiths | 10 | A long spear only usable in both hands, providing a bonus of 1d6 when attacking with Prowess. Is able to extend the reach of the wielder to 4 meters, but cannot be used within that range. |
Armor
| Name | Guild | Price | Description |
|---|---|---|---|
| Visorless Helm | Varies | 6 | A helmet without a visor. It raises the effective Prowess of the wearer by one. |
| Visored Helm | Varies | 16 | A helmet with a visor. It raises the effective Prowess of the wearer by two, but their Prowess is halved for any melee attacks not immediately in front of them. |
| Gambeson | Tailors | 12 | Armor meant to be worn underneath another another kind of armor. It raises the effective Prowess of the wearer by one. |
| Breastplate | Varies | 20 | A protective shell covering the thorax and waist of the wearer. It raises the effective Prowess of the wearer, but does nothing for attacks from the back. |
| Backplate | Varies | 20 | The other half of the breastplate, making a complete shell that extends the breastplate's protection to their back. |
| The Rest of the Suit | Varies | 80 | Must be worn with a breastplate. The other accoutrements that make a full set of plate armor. It raises the effective Prowess of the wearer by one. |
| Buckler | Varies | 12 | A shield typically held in the offhand while wielding another weapon in the main hand. |
| Shield | Varies | 20 | A shield that that covers the wielder approximately from knee to eyeline. It raises their effective Prowess by one, and raises their effective Prowess by three against missiles they are facing head on. |
| Tower Shield | Varies | 30 | A shield that completely conceals the wielder. It reduces their effective Prowess by two, but makes them immune to missile fire from the direction the shield is facing. |