Magic
Magic is different depending on where one is, and the world in which they reside. There is a sort of universal magic that applies everywhere, its rules immutable and far stronger than any magic from which it descends. However, as elemental as that magic is, little can be done with it.
Universal Magic
- All magic requires power, energy. Something cannot arise from nothing.
- Knowing the name of something gives power over it.
- All souls contain an essential vitality, energy, which can be used in the absence of any other power to fuel spells.
- The transference of vitality from one thing to another requires, in at least some part, sacrifice on the part of the transferer.
A form of magic that operates entirely under the principles of universal magic is true names. Indeed, unlike all other forms of magic, the invocation of true names is just the practical application of the four rules.
Souls
The essential vitality that lives on even after death. Souls are what empower magic, the difference between a cantrip and a true spell being to what degree it uses the power of a soul. A magical act that would use less than the full breadth of a soul to cast is considered a cantrip; these actions can be performed essentially infinitely, without draining a soul of all its vitality. A spell, by contrast, will consume all the vitality of one or more souls in attempting to cast it.
When someone is alive or their soul is otherwise inhabiting a living body, their vitality will always restore to their capacity over the course of a full night's sleep. In the event that they are unable to enjoy a full night's sleep, their magic will not restore whatsoever. A character who is either projecting their soul outside of their body, or otherwise not inhabiting a living body, must find alternative means of restoring their soul
Antimagic
Characters with the soulless trait cannot use magic, unless the magic relies on a source other than their own soul to conjure or direct the energies involved. This is not quite the same as antimagic, though. The simplest and most powerful form of antimagic would be knowing the true name of a given system of magic. If one learns its true name, they have power over it; that power may then be used to deflect, or it could even unravel the entire system of magic altogether.
Countering
The more common form of antimagic is countering one spell with its inverse. Life cancels out death; fire cancels out water; and so on. The only caveat is that the spells must be of equal power, and actually come into contact with one another. A clever mage can bypass a counterspell by just maneuvering around it, and a powerful mage can simply overpower the counter.