Character Creation: Difference between revisions
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Every character can have up to twelve traits. If in the future they would ever be in a position to gain a thirteenth trait, they must give up a trait they already have. | Every character can have up to twelve traits. If in the future they would ever be in a position to gain a thirteenth trait, they must give up a trait they already have. | ||
This is a list of | This is a list of basic traits. You can choose to start with up to two from this list, or ignore them. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Revision as of 07:43, 31 December 2024
This is a step by step guide on how to create a character in Medaevum.
1. Choose their lineage.
You can find a list of lineages here: Lineages.
Note the default traits for each lineage. Those will be your character's traits, if you choose that lineage.
Each lineage will also give you at least one option for an additional trait. You can either choose one or stick with the baseline.
2. Choose their homeland.
You can find a list of all nations on Ayaria here: Nations.
Your character's homeland affects what languages they know. Every character starts knowing the common language of the world, Norum, and their homeland's own language.
Each homeland also has a selection of traits to choose from, to reflect the character's upbringing. Choose one.
3. Choose their attributes.
For more context on what the attributes mean and are used for, read this page: System.
Your character has three attributes. Prowess, Erudition, and Cleverness. Your character has five points to distribute across the three attributes as you wish. You can have an attribute be at zero, and this doesn't mean it will be impossible to perform actions related to that attribute. They'll just be incredibly bad at those actions.
4. Choose their traits.
Every character can have up to twelve traits. If in the future they would ever be in a position to gain a thirteenth trait, they must give up a trait they already have.
This is a list of basic traits. You can choose to start with up to two from this list, or ignore them.
| Name | Description |
|---|---|
| Strong | This character is stronger than most, and in matters of raw strength will triumph over anyone without this trait. |
| Perceptive | This character is very perceptive. Their effective Cleverness increases by half again for the purposes of noticing something in the environment. |
| Parkour! | This character can scale two meter barriers without taking an action, and can pull themselves up three meter barriers if they use their action to do so. |
| Polyglot: X¹ | This character was not raised with the X language, but has learned to understand it through study. |
| Trade: X² | This character is proficient with the techniques and tools necessary to be a passable X. When this experience is relevent, their effective Cleverness is increased by half again. This cannot be used in combat or for attacks. |
| Bushcraft | The character is adept with general survival skills and will know how to survive and navigate the wilds. |
| Soulless | This character has no soul. When they die, they do not pass onto the Halls of the Dead or any other afterlife. They are immune to most curses. They cannot learn rituals. They cannot have their soul consumed, or consume other souls. They cannot have their true name³ invoked. When they invoke another character's true name, their effective Erudition is always higher than the target's. |
| Staggeringly Tall | This character is far taller than the norm for their lineage. They cannot wear armor unless it is fitted for them. |
¹Replace the 'X' in this trait's entry with any of the languages listed for nations other than what this character is native to, i.e. Cthonian, Westfalian, so on.
²Replace the 'X' in this trait's entry with any profession such as bowyery, blacksmithing, cooking, so on.
5. That's it. You're done.
Choose a name, make a backstory, and get playing.