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===[[Westfal]]=== | ===[[Westfal]]=== | ||
To the west of Nostrum is the land of the Empyreans, or at least who once were Empyreans. Colonized many generations ago by that vast empire, after the fall of the imperial heartland, Westfal is all that’s left of their imperial legacy. They, like Nostrum, have a strong martial tradition. Unlike Nostrum, they mostly fight amongst themselves as they have no major rivals on their borders. While once they were atheistic as the Empyreans were, they have within living memory become dominated by a single religion in devotion to the Heiress. | To the west of Nostrum is the land of the Empyreans, or at least who once were Empyreans. Colonized many generations ago by that vast empire, after the fall of the imperial heartland, Westfal is all that’s left of their imperial legacy. They, like Nostrum, have a strong martial tradition. Unlike Nostrum, they mostly fight amongst themselves as they have no major rivals on their borders. While once they were atheistic as the Empyreans were, they have within living memory become dominated by a single religion in devotion to the Heiress. | ||
Westfalians speak Westfalian, a language modeled on fantasy German. | |||
===[[Nostrum]]=== | ===[[Nostrum]]=== | ||
The game is currently set on the continent of Nostrum. Nostrum is ruled by a king, but only around one third of the continent is under his control at all times. Much of the continent is made up of rugged, largely uninhabited terrain. There are two major cities: Redwine and Luten-Augusburg. | The game is currently set on the continent of Nostrum. Nostrum is ruled by a king, but only around one third of the continent is under his control at all times. Much of the continent is made up of rugged, largely uninhabited terrain. There are two major cities: Redwine and Luten-Augusburg. | ||
Nostrumites speak Nostrum, a language modeled on english and a little bit of fantasy Japanese. | |||
===[[The Kingdom of Two Valleys]]=== | ===[[The Kingdom of Two Valleys]]=== | ||
Marauding slavers, whose power far eclipses the rest of the known world. It is a place spoken of in fear. It has strange technology, stranger magic, and the immortal Valleymen are hated and feared. | Marauding slavers, whose power far eclipses the rest of the known world. It is a place spoken of in fear. It has strange technology, stranger magic, and the immortal Valleymen are hated and feared. | ||
Cthonians speak Cthonian, a language which has no real life corollary. | |||
===[[The Narrows]]=== | ===[[The Narrows]]=== | ||
A client kingdom of the Valleymen. On the thin strip of shore between the coast and the mountains, stretching for a few hundred miles north to south, are ten large cities where all the inhabitants live in opulent splendor. That is, except for a single tax paid every generation by each city: thousands of people stolen from their homes and forced into bondage. | A client kingdom of the Valleymen. On the thin strip of shore between the coast and the mountains, stretching for a few hundred miles north to south, are ten large cities where all the inhabitants live in opulent splendor. That is, except for a single tax paid every generation by each city: thousands of people stolen from their homes and forced into bondage. | ||
People from The Narrows speak Nostrum. | |||
===[[Suzer]]=== | ===[[Suzer]]=== | ||
A city-state on the edge of endless desert. It is a rich and mercantile land, protected by its high walls, the inhospitable desert, and the vast fleet that the Lord of the Sands maintains for civil defence. | A city-state on the edge of endless desert. It is a rich and mercantile land, protected by its high walls, the inhospitable desert, and the vast fleet that the Lord of the Sands maintains for civil defence. | ||
Suzerians speak Nostrum. | |||
===[[Turia]]=== | ===[[Turia]]=== | ||
A small peninsula on the same coast as the Narrows, a colony founded by Westfalians. It is ruled by a grand duke, who nominally answers to the emperor but given the vast distance in their borders is largely independent. Despite its small size and proximity to the Narrows, it has avoided conquest by the Valleymen. | A small peninsula on the same coast as the Narrows, a colony founded by Westfalians. It is ruled by a grand duke, who nominally answers to the emperor but given the vast distance in their borders is largely independent. Despite its small size and proximity to the Narrows, it has avoided conquest by the Valleymen. | ||
Turians speak Westfalian, though their accent is quite distinct from their homeland's. | |||
===[[Vizar]]=== | ===[[Vizar]]=== | ||
Likewise the even smaller city-state of Vizar, also off the coast of the Narrows. Where Turia has defended itself from military aggression with force of arms, Vizar has done so through a mix of treaty, submission, and rarely naval power. That it is built largely onto a lagoon and so difficult to invade, as well as an overt willingness to work with Valleymen despite their unsavory culture, has kept Vizar independent and its merchants especially privileged to sell the exotic goods of the east to the rest of the world. | Likewise the even smaller city-state of Vizar, also off the coast of the Narrows. Where Turia has defended itself from military aggression with force of arms, Vizar has done so through a mix of treaty, submission, and rarely naval power. That it is built largely onto a lagoon and so difficult to invade, as well as an overt willingness to work with Valleymen despite their unsavory culture, has kept Vizar independent and its merchants especially privileged to sell the exotic goods of the east to the rest of the world. | ||
Vizarians speak Nostrum. | |||
===[[Saltpetre]]=== | ===[[Saltpetre]]=== | ||
A strange and insular land, it is isolated from the rest of the world except for a single port. There have been attempts at foreign conquest or taking the kingdom into the sphere of influence of a larger realm, but this has been stifled in large part by the nation's longstanding policy of only employing natives in high positions. That, and that they are the manufacturing center for almost all of the world's blackpowder and firearms. | A strange and insular land, it is isolated from the rest of the world except for a single port. There have been attempts at foreign conquest or taking the kingdom into the sphere of influence of a larger realm, but this has been stifled in large part by the nation's longstanding policy of only employing natives in high positions. That, and that they are the manufacturing center for almost all of the world's blackpowder and firearms. | ||
Those from Saltpetre speak Nostrum. | |||
===[[Blackport]]=== | ===[[Blackport]]=== | ||
A former penal colony, now its own independent realm. Blackport is ruled by a meritocratic council of merchant elite, but its potential is hampered by the extremely inhospitable conditions at its borders. Most people know Blackport only for its extreme isolation, at the edge of what most consider the known world. | A former penal colony, now its own independent realm. Blackport is ruled by a meritocratic council of merchant elite, but its potential is hampered by the extremely inhospitable conditions at its borders. Most people know Blackport only for its extreme isolation, at the edge of what most consider the known world. | ||
Those from Blackport speak Nostrum. | |||
===[[Those Who Lie in the Shadow of the Tower]]=== | |||
The elves who remain in their ancestral homeland, though few in number, are protected from the rest of the world mainly by virtue of distance and isolation. Elves who have fled their homeland speak of the great tower that once served as a symbol of their people having collapsed, and its ruins spread all around their homeland. | |||
Elves who left the shadow of the tower speak Empyrean, though they call it Aurum. Empyrean is modeled on fantasy Latin. | |||
Revision as of 04:02, 29 December 2024
This is a list of all the nations on the world of Ayaria.
Westfal
To the west of Nostrum is the land of the Empyreans, or at least who once were Empyreans. Colonized many generations ago by that vast empire, after the fall of the imperial heartland, Westfal is all that’s left of their imperial legacy. They, like Nostrum, have a strong martial tradition. Unlike Nostrum, they mostly fight amongst themselves as they have no major rivals on their borders. While once they were atheistic as the Empyreans were, they have within living memory become dominated by a single religion in devotion to the Heiress.
Westfalians speak Westfalian, a language modeled on fantasy German.
Nostrum
The game is currently set on the continent of Nostrum. Nostrum is ruled by a king, but only around one third of the continent is under his control at all times. Much of the continent is made up of rugged, largely uninhabited terrain. There are two major cities: Redwine and Luten-Augusburg.
Nostrumites speak Nostrum, a language modeled on english and a little bit of fantasy Japanese.
The Kingdom of Two Valleys
Marauding slavers, whose power far eclipses the rest of the known world. It is a place spoken of in fear. It has strange technology, stranger magic, and the immortal Valleymen are hated and feared.
Cthonians speak Cthonian, a language which has no real life corollary.
The Narrows
A client kingdom of the Valleymen. On the thin strip of shore between the coast and the mountains, stretching for a few hundred miles north to south, are ten large cities where all the inhabitants live in opulent splendor. That is, except for a single tax paid every generation by each city: thousands of people stolen from their homes and forced into bondage.
People from The Narrows speak Nostrum.
Suzer
A city-state on the edge of endless desert. It is a rich and mercantile land, protected by its high walls, the inhospitable desert, and the vast fleet that the Lord of the Sands maintains for civil defence.
Suzerians speak Nostrum.
Turia
A small peninsula on the same coast as the Narrows, a colony founded by Westfalians. It is ruled by a grand duke, who nominally answers to the emperor but given the vast distance in their borders is largely independent. Despite its small size and proximity to the Narrows, it has avoided conquest by the Valleymen.
Turians speak Westfalian, though their accent is quite distinct from their homeland's.
Vizar
Likewise the even smaller city-state of Vizar, also off the coast of the Narrows. Where Turia has defended itself from military aggression with force of arms, Vizar has done so through a mix of treaty, submission, and rarely naval power. That it is built largely onto a lagoon and so difficult to invade, as well as an overt willingness to work with Valleymen despite their unsavory culture, has kept Vizar independent and its merchants especially privileged to sell the exotic goods of the east to the rest of the world.
Vizarians speak Nostrum.
Saltpetre
A strange and insular land, it is isolated from the rest of the world except for a single port. There have been attempts at foreign conquest or taking the kingdom into the sphere of influence of a larger realm, but this has been stifled in large part by the nation's longstanding policy of only employing natives in high positions. That, and that they are the manufacturing center for almost all of the world's blackpowder and firearms.
Those from Saltpetre speak Nostrum.
Blackport
A former penal colony, now its own independent realm. Blackport is ruled by a meritocratic council of merchant elite, but its potential is hampered by the extremely inhospitable conditions at its borders. Most people know Blackport only for its extreme isolation, at the edge of what most consider the known world.
Those from Blackport speak Nostrum.
Those Who Lie in the Shadow of the Tower
The elves who remain in their ancestral homeland, though few in number, are protected from the rest of the world mainly by virtue of distance and isolation. Elves who have fled their homeland speak of the great tower that once served as a symbol of their people having collapsed, and its ruins spread all around their homeland.
Elves who left the shadow of the tower speak Empyrean, though they call it Aurum. Empyrean is modeled on fantasy Latin.