Character Creation: Difference between revisions

From Medaevum
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| Polyglot: X¹ || This character was not raised with the X language, but has learned to understand it through study.
| Polyglot: X¹ || This character was not raised with the X language, but has learned to understand it through study.
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| Profession: X² || This character is proficient with the techniques and tools necessary to be a passable X.
| Trade: X² || This character is proficient with the techniques and tools necessary to be a passable X.
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| Bushcraft || The character is adept with general survival skills and will know how to survive and navigate the wilds.
|}
|}



Revision as of 03:49, 29 December 2024

This is a step by step guide on how to create a character in Medaevum.

1. Choose their lineage.

You can find a list of lineages here: Lineages.

Note the default traits for each lineage. Those will be your character's traits, if you choose that lineage.

Each lineage will also give you at least one option for an additional trait. You can either choose one or stick with the baseline.

2. Choose their homeland.

You can find a list of all nations here: Nations.

Your character's homeland affects what languages they know. Every character starts knowing the common language of the world, Nostrum, and their homeland's own language.

Each homeland also has a selection of traits to choose from, to reflect the character's upbringing. Choose one.

3. Choose their attributes.

For more context on what the attributes mean and are used for, read this page: System.

Your character has three attributes. Prowess, Erudition, and Cleverness. Your character has five points to distribute across the three attributes as you wish. You can have an attribute be at zero, and this doesn't mean it will be impossible to perform actions related to that attribute. They'll just be incredibly bad at those actions.

4. Choose their traits.

Every character can have up to twelve traits. If in the future they would ever be in a position to gain a thirteenth trait, they would lose a trait they already have.

This is a selection of traits your character can begin play with. Optionally, choose one.

Name Description
Strong This character is stronger than most, and in matters of raw strength will triumph over anyone without this trait.
Perceptive This character is very perceptive. Their effective Cleverness increases by half again for the purposes of noticing something in the environment.
Parkour! This character can scale two meter barriers without taking an action, and can pull themselves up three meter barriers if they use their action to do so.
Polyglot: X¹ This character was not raised with the X language, but has learned to understand it through study.
Trade: X² This character is proficient with the techniques and tools necessary to be a passable X.
Bushcraft The character is adept with general survival skills and will know how to survive and navigate the wilds.

¹Replace the 'X' in this trait's entry with any of the languages listed for nations other than what this character is native to, i.e. Cthonian, Westfalian, so on.

²Replace the 'X' in this trait's entry with any profession such as bowyery, blacksmithing, cooking, so on.

5. That's it. You're done.

Choose a name, make a backstory, and get playing.