Traits: Difference between revisions
No edit summary |
|||
| Line 22: | Line 22: | ||
==Lore Traits== | ==Lore Traits== | ||
These are traits that have virtually no basis in skill - beside for skill in research, perhaps - but which represent the character's vast knowledge on the subject. | These are traits that have virtually no basis in skill - beside for skill in research, perhaps - but which represent the character's vast knowledge on the subject. | ||
A few of these are languages. Nostrum is the common trade language of the world, and it is assumed that everyone starts with at least the knowledge of Nostrum and their homeland. However, if someone learns a language that is not Nostrum or the language of their homeland, then it counts against their total number of traits. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
| Line 35: | Line 37: | ||
|- | |- | ||
| Cthonian || Teacher || This character was not raised with the Cthonian language, but has learned to understand it through study. | | Cthonian || Teacher || This character was not raised with the Cthonian language, but has learned to understand it through study. | ||
|- | |||
| Ordu || Teacher || This character was not raised with the Ordu language, but has learned to understand it through study. | |||
|} | |||
==Trades== | |||
These are traits that represent skill with their given trade. While each require a teacher as a prerequisite, a character can choose to start with one of these traits at character creation if they so choose. | |||
{|class="wikitable sortable" | |||
!Name !! Prerequisites !! Description | |||
|- | |||
| Carpenter || Teacher || This character is proficient with the techniques and tools necessary to be a passable carpenter. | |||
|- | |||
| Bowyer || Teacher || This character is proficient with the techniques and tools necessary to be a passable bowyer. | |||
|- | |||
| Blacksmith || Teacher || This character is proficient with the techniques and tools necessary to be a passable blacksmith. | |||
|} | |} | ||
Revision as of 21:44, 14 November 2024
This page is one giant table of traits, organized into three categories: what the character knows, what they are, and what they can do. These traits are mainly for player characters. If you're after some more general information on player characters or how to make a character in Medaevum, consider this page: Player Characters.
If a trait has "Teacher" listed as a prerequisite, that means the character must find someone who already has the trait and is willing to teach them in order to adopt it themselves.
General Traits
These are traits that have no or minimal prerequisites to adoption. Traits with no prerequisites (or traits whose prerequisites can be met by adopting traits with no prerequisite) can be chosen at character creation.
For example, a Valleyman can adopt the trait Inhumanly Strong but only if they take the trait Very Strong as well. A human could start as Very Strong, but only if they also take the trait Strong.
| Name | Prerequisites | Description |
|---|---|---|
| Strong | None | This character is stronger than most, and in matters of raw strength will triumph over anyone without this trait. |
| Very Strong | Strong | Even among strong persons, this character is considered exceptional. |
| Inhumanly Strong | Very Strong, Valleyman or magic | This character is inhumanly strong, totally beyond the realm of human possibility. |
| Perceptive | None | This character is very perceptive. When trying to perceive something in their environment, add half again their Cleverness to their total. |
Lore Traits
These are traits that have virtually no basis in skill - beside for skill in research, perhaps - but which represent the character's vast knowledge on the subject.
A few of these are languages. Nostrum is the common trade language of the world, and it is assumed that everyone starts with at least the knowledge of Nostrum and their homeland. However, if someone learns a language that is not Nostrum or the language of their homeland, then it counts against their total number of traits.
| Name | Prerequisites | Description |
|---|---|---|
| Bushcraft | Teacher | The character is adept with general survival skills and will know their way around the wilds. |
| Westfalian | Teacher | This character was not raised with the Westfalian language, but has learned to understand it through study. |
| Empyrean | Teacher | This character was not raised with the Empyrean language, but has learned to understand it through study. |
| Nostrum | Teacher | This character was not raised with the Nostrum language, but has learned to understand it through study. |
| Cthonian | Teacher | This character was not raised with the Cthonian language, but has learned to understand it through study. |
| Ordu | Teacher | This character was not raised with the Ordu language, but has learned to understand it through study. |
Trades
These are traits that represent skill with their given trade. While each require a teacher as a prerequisite, a character can choose to start with one of these traits at character creation if they so choose.
| Name | Prerequisites | Description |
|---|---|---|
| Carpenter | Teacher | This character is proficient with the techniques and tools necessary to be a passable carpenter. |
| Bowyer | Teacher | This character is proficient with the techniques and tools necessary to be a passable bowyer. |
| Blacksmith | Teacher | This character is proficient with the techniques and tools necessary to be a passable blacksmith. |