Ayarian Runic Spells: Difference between revisions

From Medaevum
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 2: Line 2:


=Gesture-Only Spells=
=Gesture-Only Spells=
Name: Authority
Name: Authority
Rune: A crown with four prongs.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, the mage's effective Erudition increases by one.
Effect: The mage must voice a command to a target. The target is compelled to obey the spoken command, according to their interpretation. If the target has a higher Erudition than the mage, the spell has no effect.


Rune: A crown with four prongs.
Name: Authority, Alt
Rune: A crown with four prongs, upside down.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, they are able to speak an additional word of command.
Effect: The mage must voice a command to a target. The target is compelled to obey the spoken command, according to their interpretation. If the target has a higher Erudition than the mage, the spell has no effect.


Requirement: One soul.
Name: Inspire
Rune: A diamond, followed by a crown with four prongs.
Requirement: Nothing.
Upcast: n.a, cantrip.
Effect: The target is instilled with a sense of bravery and resolve.


Upcast: For every additional soul empowering the spell, the mage's effective Erudition increases by one.
Name: Restore
Rune: A diamond.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, they are able to heal one additional wound.
Effect: The mage heals one of their target's wounds, starting with the most severe.


Effect: The mage must voice a command to a target. The target is compelled to obey the spoken command, according to their interpretation. If the target has a higher Erudition than the mage, the spell has no effect.
Name: Befuddle
Rune: A triangle.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, they are able to target on additional person.
Effect: The target's Prowess, not counting equipment or traits, is reduced by half the caster's Erudition. This lasts for one minute.


Name: Authority, Alt
Name: Ignite
Rune: An inverted triangle.
Requirement: One soul. Touching the target.
Upcast: n.a., cantrip.
Effect: The caster is able to ignite a flammable material by touching it.


Rune: A crown with four prongs, upside down.
Name: Wrath
Rune: An inverted triangle.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, the range extends three meters.
Effect: Fire erupts from the caster's hands like a cone, extending out six meters. Everything in range of the fire sustains a wound, unless they are sufficiently armored (like plate), or are covered by a large shield.


Requirement: One soul.
Name: Move
Rune: A hammer.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, they are able to move an additional 100kg, or increase their effective Erudition by one for the purposes of overcoming their target's Prowess.
Effect: The caster telekinetically lifts an object, and moves it. They can sustain this movement for one minute. If the target is a person, or something the person is holding, the person is able to resist the telekinetic bonds if their Prowess is higher than half the caster's Erudition.


Upcast: For every additional soul empowering the spell, they are able to speak an additional word of command.
Name: Drowse
Rune: A crescent.
Requirement: n.a
Upcast: n.a, cantrip.
Effect: The caster puts themselves to sleep. This spell can only target the caster, or a willing target.


Effect: The mage must voice a command to a target. The target is compelled to obey the spoken command, according to their interpretation. If the target has a higher Erudition than the mage, the spell has no effect.
Name: Shield
Rune: A square.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, the caster's effective Erudition increases by one.
Effect: This spell can be cast in reaction to someone else's action. A barrier seemingly made purely of light forms to protect the caster from a blow. The caster is able to add their Erudition in addition to their Prowess to determine whether or not a blow strikes them.


Name: Inspire
Name: Glamour
Rune: Two links of a chain.
Requirement: n.a
Upcast: n.a., a cantrip.
Effect: The caster causes one object to appear to be like a similar object. Anyone who inspects the object, if they have a higher Cleverness than the caster's Erudition, will realize it's some kind of illusion.


Rune: A diamond, followed by a crown with four prongs.
Name: Comprehend
 
Rune: Two lines forming a V.
Requirement: Nothing.
Requirement: One soul.
 
Upcast: There is no effect for additional souls.
Upcast: n.a, cantrip.
Effect: The mage is able to comprehend any written language.
 
Effect: The target is instilled with a sense of bravery and resolve.
 
Name: Restore
 
Rune: A diamond.
 
Requirement: One soul.
 
Upcast: For every additional soul empowering the spell, they are able to heal one additional wound.
 
Effect: The mage heals one of their target's wounds, starting with the most severe.
 
Name: Befuddle
 
Rune: A triangle.
 
Requirement: One soul.
 
Upcast: For every additional soul empowering the spell, they are able to target on additional person.
 
Effect: The target's Prowess, not counting equipment or traits, is reduced by half the caster's Erudition. This lasts for one minute.
 
Name: Ignite
 
Rune: An inverted triangle.
 
Requirement: One soul. Touching the target.
 
Upcast: n.a., cantrip.
 
Effect: The caster is able to ignite a flammable material by touching it.
 
Name: Wrath
 
Rune: An inverted triangle.
 
Requirement: One soul.
 
Upcast: For every additional soul empowering the spell, the range extends three meters.
 
Effect: Fire erupts from the caster's hands like a cone, extending out six meters. Everything in range of the fire sustains a wound, unless they are sufficiently armored (like plate), or are covered by a large shield.
 
Name: Move
 
Rune: A hammer.
 
Requirement: One soul.
 
Upcast: For every additional soul empowering the spell, they are able to move an additional 100kg, or increase their effective Erudition by one for the purposes of overcoming their target's Prowess.
 
Effect: The caster telekinetically lifts an object, and moves it. They can sustain this movement for one minute. If the target is a person, or something the person is holding, the person is able to resist the telekinetic bonds if their Prowess is higher than half the caster's Erudition.
 
Name: Drowse
 
Rune: A crescent.
 
Requirement: n.a
 
Upcast: n.a, cantrip.
 
Effect: The caster puts themselves to sleep. This spell can only target the caster, or a willing target.
 
Name: Shield
 
Rune: A square.
 
Requirement: One soul.
 
Upcast: For every additional soul empowering the spell, the caster's effective Erudition increases by one.
 
Effect: This spell can be cast in reaction to someone else's action. A barrier seemingly made purely of light forms to protect the caster from a blow. The caster is able to add their Erudition in addition to their Prowess to determine whether or not a blow strikes them.
 
Name: Glamour
 
Rune: Two links of a chain.
 
Requirement: n.a
 
Upcast: n.a., a cantrip.
 
Effect: The caster causes one object to appear to be like a similar object. Anyone who inspects the object, if they have a higher Cleverness than the caster's Erudition, will realize it's some kind of illusion.
 
Name: Comprehend
 
Rune: Two lines forming a V.
 
Requirement: One soul.
 
Upcast: There is no effect for additional souls.
 
Effect: The mage is able to comprehend any written language.


=Sigil-Only Spells=
=Sigil-Only Spells=


Name:  
Name:  
 
Rune:  
Rune:  
Requirement:  
 
Effect:
Requirement:  
 
Effect:

Latest revision as of 13:19, 22 January 2025

Ayarian spells have a range of either sight - if the caster can see their target, they can cast the spell on them - or by the target's true name. If the caster knows their target's true name, in whole or in part, they can target them with a spell anywhere.

Gesture-Only Spells

Name: Authority
Rune: A crown with four prongs.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, the mage's effective Erudition increases by one.
Effect: The mage must voice a command to a target. The target is compelled to obey the spoken command, according to their interpretation. If the target has a higher Erudition than the mage, the spell has no effect.
Name: Authority, Alt
Rune: A crown with four prongs, upside down.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, they are able to speak an additional word of command.
Effect: The mage must voice a command to a target. The target is compelled to obey the spoken command, according to their interpretation. If the target has a higher Erudition than the mage, the spell has no effect.
Name: Inspire
Rune: A diamond, followed by a crown with four prongs.
Requirement: Nothing.
Upcast: n.a, cantrip.
Effect: The target is instilled with a sense of bravery and resolve.
Name: Restore
Rune: A diamond.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, they are able to heal one additional wound.
Effect: The mage heals one of their target's wounds, starting with the most severe.
Name: Befuddle
Rune: A triangle.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, they are able to target on additional person.
Effect: The target's Prowess, not counting equipment or traits, is reduced by half the caster's Erudition. This lasts for one minute.
Name: Ignite
Rune: An inverted triangle.
Requirement: One soul. Touching the target.
Upcast: n.a., cantrip.
Effect: The caster is able to ignite a flammable material by touching it.
Name: Wrath
Rune: An inverted triangle.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, the range extends three meters.
Effect: Fire erupts from the caster's hands like a cone, extending out six meters. Everything in range of the fire sustains a wound, unless they are sufficiently armored (like plate), or are covered by a large shield.
Name: Move
Rune: A hammer.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, they are able to move an additional 100kg, or increase their effective Erudition by one for the purposes of overcoming their target's Prowess.
Effect: The caster telekinetically lifts an object, and moves it. They can sustain this movement for one minute. If the target is a person, or something the person is holding, the person is able to resist the telekinetic bonds if their Prowess is higher than half the caster's Erudition.
Name: Drowse
Rune: A crescent.
Requirement: n.a
Upcast: n.a, cantrip.
Effect: The caster puts themselves to sleep. This spell can only target the caster, or a willing target.
Name: Shield
Rune: A square.
Requirement: One soul.
Upcast: For every additional soul empowering the spell, the caster's effective Erudition increases by one.
Effect: This spell can be cast in reaction to someone else's action. A barrier seemingly made purely of light forms to protect the caster from a blow. The caster is able to add their Erudition in addition to their Prowess to determine whether or not a blow strikes them.
Name: Glamour
Rune: Two links of a chain.
Requirement: n.a
Upcast: n.a., a cantrip.
Effect: The caster causes one object to appear to be like a similar object. Anyone who inspects the object, if they have a higher Cleverness than the caster's Erudition, will realize it's some kind of illusion.
Name: Comprehend
Rune: Two lines forming a V.
Requirement: One soul.
Upcast: There is no effect for additional souls.
Effect: The mage is able to comprehend any written language.

Sigil-Only Spells

Name: 
Rune: 
Requirement: 
Effect: