Healer: Difference between revisions

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Created page with "Healer spells are second echelon spells associated with the Life element. They progress into Maker spells. All Healer spells require body to body contact, so physically touching the target. '''Name:''' '''Type:''' '''Description:'''"
 
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Healer spells are second echelon spells associated with the Life element. They progress into [[Maker]] spells.
Healer spells are second echelon spells associated with the Life element. [[Enrichments]] progress into Healer spells. Healer spells themselves progress into [[Maker]] spells.


All Healer spells require body to body contact, so physically touching the target.
All Healer spells require body to body contact, so physically touching the target.


  '''Name:'''  
  '''Name:''' Diagnose
  '''Type:'''  
  '''Type:''' Healer
  '''Description:'''
  '''Description:''' This spell may not be performed as an action, requiring at a minimum several seconds of focused examination of their target. This spell may be cast on a fresh corpse that has not yet begun to decompose in order to assess the state of their body at the time of death.
This spell allows the healer to physically touch an organ, and in so doing learn everything about its current function. If it is damaged, if its function is impaired in any way, any abnormalities including magical ones, and so on. Because this spell requires physically touching the organ, in order to target anything other than skin it will require an exploratory surgery so that the healer is able to reach their fingers in there.
 
This spell is mainly intended for allowing medical researchers to learn exposition around what's going on with an injured, cursed, or diseased person. That the mage is required to cut into the person in order to make full use of the spell is deliberate. A surgery roll could fail, injuring their target and heightening the tension. That the spell works on corpses gives players an out in the event their subject does actually die, or they want to try to find a workaround for the spell's one caveat for whatever reason.
 
'''Name:''' Mend
'''Type:''' Healer
'''Description:''' The healer changes part of their target's body. This can only be minor cosmetic alterations. No adjusting their physical stats, changing into other creatures outright, or adjusting their height by more than 1 foot in either direction. This spell takes several moments of uninterrupted focus to cast successfully, and so cannot be performed in combat.
 
This spell has few practical use cases. Disguising oneself, working as a magical cosmetic surgeon, and so on. Really it's just here because it's something that healers should be able to do so, but it isn't something that should be trivial and abundantly common except in highly magical societies either, and so it's second echelon.
 
'''Name:''' Restore
'''Type:''' Healer
'''Description:''' The healer restores the target's body to function. This spell is able to heal even a permanent wound, such as the loss of digits, limbs, or permanent wounds. If the mage critically fails their roll, a new wound is not formed but is restored in a mangled form. The body will no longer be able to restore the permanent wound, and to do so their whole body will have to be replaced.

Latest revision as of 14:35, 15 August 2025

Healer spells are second echelon spells associated with the Life element. Enrichments progress into Healer spells. Healer spells themselves progress into Maker spells.

All Healer spells require body to body contact, so physically touching the target.

Name: Diagnose
Type: Healer
Description: This spell may not be performed as an action, requiring at a minimum several seconds of focused examination of their target. This spell may be cast on a fresh corpse that has not yet begun to decompose in order to assess the state of their body at the time of death.

This spell allows the healer to physically touch an organ, and in so doing learn everything about its current function. If it is damaged, if its function is impaired in any way, any abnormalities including magical ones, and so on. Because this spell requires physically touching the organ, in order to target anything other than skin it will require an exploratory surgery so that the healer is able to reach their fingers in there.

This spell is mainly intended for allowing medical researchers to learn exposition around what's going on with an injured, cursed, or diseased person. That the mage is required to cut into the person in order to make full use of the spell is deliberate. A surgery roll could fail, injuring their target and heightening the tension. That the spell works on corpses gives players an out in the event their subject does actually die, or they want to try to find a workaround for the spell's one caveat for whatever reason.

Name: Mend
Type: Healer
Description: The healer changes part of their target's body. This can only be minor cosmetic alterations. No adjusting their physical stats, changing into other creatures outright, or adjusting their height by more than 1 foot in either direction. This spell takes several moments of uninterrupted focus to cast successfully, and so cannot be performed in combat.

This spell has few practical use cases. Disguising oneself, working as a magical cosmetic surgeon, and so on. Really it's just here because it's something that healers should be able to do so, but it isn't something that should be trivial and abundantly common except in highly magical societies either, and so it's second echelon.

Name: Restore
Type: Healer
Description: The healer restores the target's body to function. This spell is able to heal even a permanent wound, such as the loss of digits, limbs, or permanent wounds. If the mage critically fails their roll, a new wound is not formed but is restored in a mangled form. The body will no longer be able to restore the permanent wound, and to do so their whole body will have to be replaced.